Products built for real use.
Bruket is an independent product studio in Sweden. We build simple tools for specific problems.
Explore the productsMost products add more system than function.
Tools are often built around growth, lock-in, and data—not the person using them.
Features pile up, interfaces get noisy, and simple tasks turn into complex workflows.
Products
Bruket builds focused tools and long-horizon systems with clear mechanics and explicit tradeoffs.
Hyral
Renter-first application tool for clear, structured outreach.
For people looking for rental housing who want clarity and control.
Generate a clean rental application letter from structured input and see a filtered list of landlord contacts for a chosen city. You copy the email batches into your own email client and send them yourself.
Learn more →KVITT
See exactly what you spend money on, item by item.
For people who care about habits and behavior, not just monthly totals.
Scan receipts and track spending at the product level: what you buy, how often, and which habits cost the most. No budgets or categories—just clear data about your behavior.
Learn more →Spegeln
An uncompromising platform for making Swedish power uncomfortable.
For people who want public records, source-linked scrutiny, and tools built to pressure power instead of protecting it.
Spegeln collects, cross-references, and publishes public information about power holders and institutions so status, bureaucracy, and distance stop working as cover.
Learn more →Unnamed MMO
A proof-first civilization MMO built around one dense, real slice.
For players who want cities, logistics, institutions, trade, and leverage instead of a blank survival reset.
The current direction is grounded in a Confluence Basin prototype with hauling, a flatbed lane, public boards, an atlas, archives, compliance surfaces, and other connected systems.
Learn more →Why Bruket exists
- Products should be useful before they are impressive.
- Individuals should stay in control of the tools they use.
Different projects, one way of thinking
Across Bruket projects, the pattern stays the same: clear structure, visible constraints, and no fake abstraction. Whether the work is a small utility, a publishing platform, or a simulation-heavy game, the goal is to make the system legible.
