Shipping Company MMO
Make the whole voyage work.
Build a shipping company in a persistent world of real ports, cargo and sea routes. Start with a small ship, plan a voyage and build an operation that can keep working over time.
Read the current project statusEvery leg changes the next decision.
A full outward hold is only part of the plan. The return cargo, port conditions, delivery deadlines and weather all affect the voyage. Storms can damage or sink a ship; investigations and salvage follow the consequences. Players cannot attack or plunder each other.
- 01Choose cargo
- 02Plan the route
- 03Check the weather
- 04Find a return load
The shared world keeps running while you are away. Ships carry out committed voyages and wait in port when finished. Natural risks at sea continue; the game is designed to let you plan around your own time.
Private build · record reviewed 4 November 2026
The current implementation includes voyage planning, cargo, routes, port conditions, weather and company progression. The release record of 1 November still holds the game before public access. No public world or player population is claimed here.
Free public early access is the chosen first-release direction. Opening the game remains a separate step, with no launch date announced. Shipping Company MMO is a descriptive working title; the lasting name is undecided.
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